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Source Tokens: 139
Target Tokens: 152
Alignments: 117
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S1
The majority of hunter - gatherer societies are nomadic .
T1
Most of hunter 'gatheres communities are types of the Beduin traveller communities .
S2
It is difficult to be settled under such a subsistence system as the resources of one region can quickly become exhausted .
T2
It is difficult for these communities to settle in one place because of the speed with which most of resources available at one place vanish .
S3
Hunter - gatherer societies also tend to have very low population densities as a result of their subsistence system .
T3
These communities tend to gather in limited numbers as a result of their lifestyle .
S4
Agricultural subsistence systems can support population densities 60 to 100 times greater than land left uncultivated , resulting in denser populations .
T4+5
However , as with the agricultural communities , they can support larger numbers of population that range from 60 to 100 more than the non 'agricultural areas . This leads to having more population .
S5+6+7
Hunter - gatherer societies also tend to have non - hierarchical social structures , though this is not always the case . Because hunter - gatherers tend to be nomadic , they generally do not have the possibility to store surplus food . As a result , full - time leaders , bureaucrats , or artisans are rarely supported by hunter - gatherer societies .
T6+7
The hunter communities tend to form a non¨ vertical structure although this might not be applicable all the time on all cases because of the beduin style of theb hunter communities . These communities do not generally have the possibility to store the food surpas and thus do not need leaders or bureocratics or professionals to permenantly fill positions among these communities .
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Old CRITT TPR-DB MQM Error Classification